We’d like to thank everyone for the great response to our last release, and give a special congratulations to our 4 winners in the book giveaway! The survey responses were plentiful, and some of you out there had some great ideas to improve the Adventurer’s Codex experience. We’ve been really excited and working hard to keep the momentum going, so once again, we’re proud to unveil the next version of Adventurer’s Codex.
Maps and Images
First off, we’ve added two new places for DMs to add maps and images to their campaigns:
- Campaign Maps & Images - Here’s where you can store any maps & images that are reused throughout your campaign, like world maps, city maps, and dungeon maps.
- Encounters Maps & Images - We’ve added a new encounter section for any maps & images that are specific to a given encounter.
We think the combination of these two sections should help all you DMs out there keep track of all of the maps and other images in your campaigns. We’re excited to see what you do with these great features, but in case that wasn’t good enough, we’ve also added some brand new perks to these new sections: the ability to push them to players in the chat.
Push Maps, Images, and Read-Aloud Text to Chat
A big part of our goal is to create an exciting, new way to experience D&D, and we’ve added some new features with this release to allow DMs to engage players like never before.
Not only with this release can you manage maps and images, you can also send a map, image, or bit of read-aloud text through the chat. The players can then save these images to their notes. This way, players can more easily keep track of where they’ve been and what they’ve done, and the DMs can share images and text only to the players that need to see it. We’ve all been in a game where the players either forget something crucial, or the DM shares some cave writings with the whole party when the player who could read them wanted to keep them a secret. With this new set of tools, players and DMs can keep secrets from each other, and create a sense of intrigue as players know they can no longer trust their fellow party members.
Exhibit Maps and Images
In some cases, DMs won’t want players to have a copy of something they’ve encountered, or it’s just not necessary. For these kinds of situations, we’ve created an Exhibit where the DM can show off some image to the players, be it a monster, location, weather, or just some NPC they’ve found on the road. With this release, we’re giving DMs the tools to choose how they want their players to experience their worlds.
Default Player Images
Keeping the new stuff coming, we’ve also added a new, easy way to set your character’s profile picture. There’s a new image picker with some great images you can use in case you just want to get going fast and don’t have time to search out your own picture.
Do you play a homebrew or other system that needs different or additional skills than just the defaults from D&D 5e? By popular demand, we’re excited to announce that players can now create custom skills. If you’re using Adventurer’s Codex for your homebrew, get in touch with us to let us know what you think of our tools and how we can make them more useful for your custom games!
Chat Link Detection and Automatic Dropbox Link Conversion
As a nice little bonus, we’ve also added some new features to make it easier to send links to people in the chat and use URLs from Dropbox. In the chat, we now auto-detect links and make them clickable, like you’d expect, and when you use a public Dropbox link for images, in any field that can take a link, we’ll get the image directly from Dropbox. We know that both of these features will make using Adventurer’s Codex smoother.
Questions, Comments, Concerns?
We’d love to hear what you think of Adventurer’s Codex, what features you love, what features you want, and what features you don’t like or want changed. We built this tool for you, and we want to make it the best that it can be.
If you want to contribute, and make Adventurer’s Codex even better, as always, drop by our Github page and checkout the project. We’re always looking for great new ideas, and if you find any bugs, file an issue!