We’re really excited to announce the new look for Adventurer’s Codex. This new look is going to be in beta for a while to give everyone a chance to take it through its paces, but we’re excited to finally show it off and to get your feedback! This update is largely possible thanks to our good friend Dave. He spent tireless hours improving the Adventurer’s Codex UI section by section. We’re super grateful to him for his work. Now, let’s dive in!
Greetings Adventurers! I’m Brian and I’m one of the Adventurer’s Codex developers. In addition to working on and maintaining Adventurer’s Codex I also run a service called Pine.blog, and I’d like to give you all a chance to try out Pine.blog’s premium features for free, no credit card required.
It’s that time again, Adventurers. We’ve got another update fresh off the… keyboard, I guess. Anyway, with this release, you can now share your character sheet with other users including your DM, or other players!
Lots of stuff is in the works here at Adventurer’s Codex and even though most of it is still months away, we wanted to take some time to announce a few upcoming features and changes you can expect later this year. We’ve really enjoyed hearing all of your praise, suggestions, comments, and critiques, so please if you enjoy Adventurer’s Codex, or if you have comments or suggestions for us, let us know.
Adventurers, we hope you’re having a wonderful Spring. First things first, we’d like to thank everyone for all the overwhelmingly positive feedback with the release of Cloud Syncing. We appreciate all of your survey feedback and emails, and all of the comments will help to make a stronger Adventurer’s Codex.
Adventurers, it has been over a year since we set out on the Quest for Cloud Syncing, and we are glad to announce that we are launching Cloud Syncing to everyone! This change was so monumentous that we decided call Cloud Syncing our V2 update! First and foremost, we’d like to thank all the Beta Testers who helped us discover bugs. This release is very exciting for us, and I hope all of you can share in our excitement. In this post, we’ll be discussing the changes that Adventurer’s Codex has undergone as well as the reasoning for some of the changes.
Adventurers, it has been almost a year since we set out on the Quest for Cloud Syncing. Wether you’ve been a follower from the start or a recent member, chances are that you’ve heard of Cloud Syncing. It took us a year of working hard while trying to keep our professional and personal lives afloat. Alas, you are not here to hear about the woes of our journey, for you seek the glory and power held within Cloud Syncing. I will not stall you any longer. Ahead of you lies everything you need to know to get started as a Beta Tester for Adventurer’s Codex Cloud Syncing.
At Adventurer’s Codex, we have always focused most of our efforts to building a great tool that can improve everyone’s D&D experience, but recently we have begun to branch out and focus our efforts in other places, like community engagement.
Keeping in spirit with our frequent release schedule, we are here with our newest update! With this release we’ve focused on squashing bugs and improving the experience, and behind the scenes we’ve been making good progress in our Quest for Cloud Syncing.
It’s the new year, and this year our first priority is bringing cloud syncing to Adventurer’s Codex. This means we’ll be moving away from the way Adventurer’s Codex has worked from its inception. We’re excited to make this transition, and in preparation, we want to give all of you some information on what to expect during the transition as well as a behind-the-scenes look into what we’re working on to make cloud syncing happen.
Well, we did it, it’s been almost exactly two weeks since our last release, and we’re back with another! It’s been fun to take a break and work on a few smaller features over the holidays. We said we wanted to do smaller, more frequent releases and we’re off to a good start so far. We’ve mostly focused on squashing bugs, but we’ve also added a few new features as well.
It’s been a while since our last post, but even though we’ve gone silent, we’ve been hard at work improving Adventurer’s Codex.
It’s release time again, and for this one we thought it was time to really buckle down and focus on the stability, look, and feel of Adventurer’s Codex.
We’d like to thank everyone for the great response to our last release, and give a special congratulations to our 4 winners in the book giveaway! The survey responses were plentiful, and some of you out there had some great ideas to improve the Adventurer’s Codex experience. We’ve been really excited and working hard to keep the momentum going, so once again, we’re proud to unveil the next version of Adventurer’s Codex.
Today we’re proud to announce our longest-anticipated and biggest update yet! In this release we’ve added a suite of new tools that allow players to chat with others in their group as well as a new Party Dashboard for DMs that allows them to see their player’s stats in real-time!
Greetings fellow adventurers! We hope you have been enjoying Adventurer’s Codex so far. We have been very hard at work making our groundbreaking Collaboration Tools. We are excited to show them off to you, but we have faced various technical challenges in development. In the meantime, we have some other fun updates to share with everyone!
Greetings fellow adventurers! We hope your New Year has been filled with exciting and perilous games. During the holidays, the Adventurer’s Codex team spent some much needed time with friends and family, but hit the ground running in the New Year. We are excited to show off some of the new enhancements in this release. Behind the scenes we’re ramping up to bring you some awesome features in the coming releases, but in the mean time, we’re thrilled to announce some significant improvements to the Player and DM tools.
Since we’ve just finished the holidays, we’re going to branch out from our usual version update posts to talk about proper etiquette while playing D&D with a computer or tablet. Some people don’t like to play D&D with a screen (phone, laptop, tablet, etc) and don’t like it when others at the table do so either. As a company focused on building in-person digital tools, this is one of the most important challenges we face. We aren’t out to force people to use tools they don’t want to use. We’re creating a new D&D experience, and to do that we wanted to offer a little advice to all the players out there who use digital tools.
We’re really excited to announce the most significant update to Adventurer’s Codex since our launch in September 2016, and we’re proud to unveil a number of improvements to the Player Tools as well as the first set of DM Tools: Overview and Encounters. The team has worked hard to bring these features to life, and we’d like to spend some time here to go over these amazing new features. If you’d rather see what they’re like for yourself, you can get started here.
Today we’re thrilled to announce the release of the first major update to Adventurer’s Codex! The team has spent the weeks since our first release reading all of your feedback on Reddit and Twitter, and we’ve taken it to heart. With this first major update, we’ve focused on adding and improving features that should make a lot of people really excited, and while there are a lot of other features and improvements we’ve added, in this post, we’re going to focus on the four biggest improvements.
Feature Spotlight 3: Weapons, Armor, Magic Items, Inventory, and More!
Feature Spotlight 2: Stats, Skills, and Spells
Adventurer’s Codex is a really powerful tool for players (and soon DMs) that makes it easy to keep track of all of the minutiae in D&D. In this series of blog posts, we’re going to dive into some of the more powerful features in detail. We’ll see how they work, what the benefits are, and how you, as a user, can take full advantage of the power of Adventurer’s Codex.
Here at Adventure’s Codex we love playing Dungeons and Dragons, and as developers we wanted to try our hand at reimagining, and improving how players all over the world experience the game. Starting out almost a year ago, a core team of developers based in San Diego, set out to create a tool that could change how D&D is played.