Adventurers, it has been almost a year since we set out on the Quest for Cloud Syncing. Wether you’ve been a follower from the start or a recent member, chances are that you’ve heard of Cloud Syncing. It took us a year of working hard while trying to keep our professional and personal lives afloat. Alas, you are not here to hear about the woes of our journey, for you seek the glory and power held within Cloud Syncing. I will not stall you any longer. Ahead of you lies everything you need to know to get started as a Beta Tester for Adventurer’s Codex Cloud Syncing.
How can I help?
Thank you for your interest in helping us test Cloud Syncing. To begin testing, simply head over to our Beta Testing Site and create a new account. You may re-use the same email from the regular site. These accounts and all data will remain on the Beta Testing site.
Once logged in, you can import your campaign and character data from the regular site via exported files or Dropbox. For specific instructions on how to import or export, please take a look at our FAQ. Another option, is to create a new character or campaign on the Beta Testing site exactly the same way as the regular site.
What changed with Cloud Syncing?
Cloud Syncing brought with it more than just syncing your data to your account. Here’s a brief list of other changes:
- Input validation
- This update was necessary to ensure that everyone’s data is submitted in a clean, supported format.
- UI Improvements
- Other Stats
- Hit Dice
- Preview tab on modals
- Campaign Overview
- Removed export button
- Many more!
How do I report bugs?
If you think you have found a bug or unexpected behavior while using the Beta site, please send us an email at email@example.com with the subject Beta Bug Report.
When sending a bug report, please try to provide the following information:
- Description of issue
- Steps to reproduce issue
First and foremost, THANK YOU! Any amount of testing contributed will yield invaluable data to us, and this will lead to a more stable release for all your fellow adventurers.
Secondly, all data put into the Beta site will stay on the Beta site. There is no export to file or Dropbox, so all of your data will stay on the Beta site. Keep this in mind as you test Cloud Syncing on the Beta Site.
Questions, Comments, Concerns?
We’d love to hear what you think of Adventurer’s Codex, what features you love, what features you want, and what features you don’t like or want changed. We built this tool for you, and we want to make it the best that it can be. If you like what you see, support us on Patreon. The funding we get from users like you helps us pay for servers and other operations costs.
If you want to contribute, and make Adventurer’s Codex even better, as always, drop by our Github page and checkout the project. We’re always looking for great new ideas, and if you find any bugs, file an issue!
At Adventurer’s Codex, we have always focused most of our efforts to building a great tool that can improve everyone’s D&D experience, but recently we have begun to branch out and focus our efforts in other places, like community engagement.
Keeping in spirit with our frequent release schedule, we are here with our newest update! With this release we’ve focused on squashing bugs and improving the experience, and behind the scenes we’ve been making good progress in our Quest for Cloud Syncing.
It’s the new year, and this year our first priority is bringing cloud syncing to Adventurer’s Codex. This means we’ll be moving away from the way Adventurer’s Codex has worked from its inception. We’re excited to make this transition, and in preparation, we want to give all of you some information on what to expect during the transition as well as a behind-the-scenes look into what we’re working on to make cloud syncing happen.
Well, we did it, it’s been almost exactly two weeks since our last release, and we’re back with another! It’s been fun to take a break and work on a few smaller features over the holidays. We said we wanted to do smaller, more frequent releases and we’re off to a good start so far. We’ve mostly focused on squashing bugs, but we’ve also added a few new features as well.
It’s been a while since our last post, but even though we’ve gone silent, we’ve been hard at work improving Adventurer’s Codex.
It’s release time again, and for this one we thought it was time to really buckle down and focus on the stability, look, and feel of Adventurer’s Codex.
We’d like to thank everyone for the great response to our last release, and give a special congratulations to our 4 winners in the book giveaway! The survey responses were plentiful, and some of you out there had some great ideas to improve the Adventurer’s Codex experience. We’ve been really excited and working hard to keep the momentum going, so once again, we’re proud to unveil the next version of Adventurer’s Codex.
Today we’re proud to announce our longest-anticipated and biggest update yet! In this release we’ve added a suite of new tools that allow players to chat with others in their group as well as a new Party Dashboard for DMs that allows them to see their player’s stats in real-time!
Greetings fellow adventurers! We hope you have been enjoying Adventurer’s Codex so far. We have been very hard at work making our groundbreaking Collaboration Tools. We are excited to show them off to you, but we have faced various technical challenges in development. In the meantime, we have some other fun updates to share with everyone!
Greetings fellow adventurers! We hope your New Year has been filled with exciting and perilous games. During the holidays, the Adventurer’s Codex team spent some much needed time with friends and family, but hit the ground running in the New Year. We are excited to show off some of the new enhancements in this release. Behind the scenes we’re ramping up to bring you some awesome features in the coming releases, but in the mean time, we’re thrilled to announce some significant improvements to the Player and DM tools.
Since we’ve just finished the holidays, we’re going to branch out from our usual version update posts to talk about proper etiquette while playing D&D with a computer or tablet. Some people don’t like to play D&D with a screen (phone, laptop, tablet, etc) and don’t like it when others at the table do so either. As a company focused on building in-person digital tools, this is one of the most important challenges we face. We aren’t out to force people to use tools they don’t want to use. We’re creating a new D&D experience, and to do that we wanted to offer a little advice to all the players out there who use digital tools.
We’re really excited to announce the most significant update to Adventurer’s Codex since our launch in September 2016, and we’re proud to unveil a number of improvements to the Player Tools as well as the first set of DM Tools: Overview and Encounters. The team has worked hard to bring these features to life, and we’d like to spend some time here to go over these amazing new features. If you’d rather see what they’re like for yourself, you can get started here.
Today we’re thrilled to announce the release of the first major update to Adventurer’s Codex! The team has spent the weeks since our first release reading all of your feedback on Reddit and Twitter, and we’ve taken it to heart. With this first major update, we’ve focused on adding and improving features that should make a lot of people really excited, and while there are a lot of other features and improvements we’ve added, in this post, we’re going to focus on the four biggest improvements.
Feature Spotlight 3: Weapons, Armor, Magic Items, Inventory, and More!
Feature Spotlight 2: Stats, Skills, and Spells
Adventurer’s Codex is a really powerful tool for players (and soon DMs) that makes it easy to keep track of all of the minutiae in D&D. In this series of blog posts, we’re going to dive into some of the more powerful features in detail. We’ll see how they work, what the benefits are, and how you, as a user, can take full advantage of the power of Adventurer’s Codex.
Here at Adventure’s Codex we love playing Dungeons and Dragons, and as developers we wanted to try our hand at reimagining, and improving how players all over the world experience the game. Starting out almost a year ago, a core team of developers based in San Diego, set out to create a tool that could change how D&D is played.